Features
Programming
All types of moving lights (including High End, Vari-Lite, Martin,
Clay Paky, etc.) are programmed with the same natural programming
interface.
Editable personalities for all major fixture types
Instant access to fixtures, groups, and palettes via touch-sensitive
displays
Numerous windows give feedback on programming and fixture status
Familiar command line programming syntax
Unlimited multi-part cues
Timing spreadsheet for easy entry of parameter times
3D positional programming with XYZ coordinates
Automated preset focus updating with 3D system
Effects Engine instantly generates complex effects including rainbows
and ballyhoos.
Complete programming manipulation: move, copy, merge, mask, etc.
Extensive printed report suite: timing, contents, patch, etc.
Standard or custom profiles for cues or individual parameters
Comprehensive patch features: profiles, proportional patching,
parking, etc.
Cue, cue list, effect, and palette transfer between consoles
Sophisticated macro recording and playback capabilities
Highlight button for focusing
Next fixture button for quick fixture selection
Active button instantly grabs specified fixtures
Snapshot function for active cues
Intelligent blocking cues (and Unblock command)
Track and Cue Only modes
Blind programming mode
Playback
Each Master runs its own Cue list using Go, Pause/Back, Add/Swap/Bump,
and Select buttons
Unlimited simultaneous playback of independent Cue lists, chases, or
effects on up to 48 Masters (8 on console, remainder on Wing or Virtual)
Cue lists are dynamically assigned to Masters and grouped together on
a Page. Changing Pages loads a new set of Cue lists to the Masters.
Advanced Page features: instant changes, cross fading between pages,
flexible sizes, automatic holdover, activity recall, etc.
Custom settings for Go and Flash buttons, Cues, Cue lists, and sub
masters: activation, precedence (HTP or LTP), resetting, inhibitive,
etc.
Cue timing options: fade, delay, or manual (all with in/out option)
Chases have fully adjustable direction, cross fading, and rates
Independent timing and fade path settings for each channel in a Cue
Times programmable from 0.0 seconds to days
Learn mode for times
Loop backs within cue lists
Go To button
Macros and MIDI Out commands can be included in cues
Intensity grand master and blackout button
Instant timing overrides by Cue, master, or console
Connectivity
PostScript and HP compatible printers supported
Linear time code input (SMPTE/EBU/MIDI)
MIDI in/through/out
DMX input for "snapshots" or extra masters
Tracking mode for backup console
Other
All four displays can simultaneously show different windows
Windows can be sized and moved on any display as desired
Custom configured views can be saved and instantly recalled
All items can be given useful names to simplify operation
Multiple fixture types simultaneously supported
Any fixture or parameter can be patched to any location
User-definable system default settings
Console self-test and diagnostic routine
Access protection password (programming and/or playback)
Comprehensive fixture library and World Wide Web software/library
support |